Occupation: Academic - Numericist Specialization ------------------------------------------------ (0 per level) Property: Vedmar's Gambit - When you are a main participant in a challenge, including combat, your level of Vedmar's Gambit is your "ideal number" of people to have on your side. Alter your personal total in the challenge by (half your level of Vedmar's Gambit, rounded up) minus (the discrepancy between your level of Vedmar's Gambit and the total number of participants on your side of the challenge). So if you have Vedmar's Gambit at 4 and you are being assisted by two people (3 total people on your side of the challenge), you would get a bonus of 2 - 1 = +1. If you had seven people, you would actually be penalized: 2 - 3 = -1. (-1) Attack: The Numbers Don't Add Up (Mind) - The target may not attempt one specified action for the remainder of the session. This must be an action that your character finds probabilistically or statistically unlikely to occur - i.e. someone without an obvious means of flight attempting to fly, or a member of the aristocracy entering a bawdy tavern. Once per target per session. (-2 per level) Ability: Probability Matrix [mind] (No Challenge) - Before each side in an Ability challenge has decided on its values, you may declare that you are using the laws of probability to your advantage. Instead of using your base attribute value in the challenge (and instead of spending attribute points to boost your total), roll a number of d6 equal to your level of Probability Matrix. (-1 per use) One Use: Inverse Functions (No Challenge) - You may declare after totals are decided upon but before they are revealed in any challenge that a flip-flop is occurring: each side ends up with the other's total. Anyone who is able to boost totals after they are revealed may still boost his/her side's new total in the challenge. Once per session. (-2) Recovery: The Numbers Balance! - Whenever you (as a main participant) and your opponent have the exact same number in a challenge, you Recover a point of Mind or Soul, your choice. Note that in Ability challenges, the initiator will still win. (-1 per level) Influence: Probabilities (-1 per level) Modifier: Probabilities -> The Likely Outcome - You may expend one or more points of Influence: Probabilities to make a specific outcome of any one influence action that you know of more or less likely. This has no effect upon side-effects that may result from that outcome. You may only affect one influence action in this way per session per level of The Likely Outcome. (2*) Flaw: Abstraction - You are at a penalty to your personal total in Social challenges equal to the amount of CP that you have spent in Numericist. This may not reduce your total below zero.