Occupation: Artist ------------------ (0, -1, -2, ...) Property: Art Appreciation - You have extensive knowledge about one kind of art (visual, musical, dance, tattoo, etc) per level of Art Appreciation. This allows you to obtain information about any exhibitions or performances of the appropriate type that may occur, and perhaps get more out of them than the layperson would. (-1) Attack: Fascination (Mind) - Your art is almost hypnotic in its beauty. Your target may initiate no Challenges or Attacks against you, nor may back away from you at anything faster than a very slow walk, until the effect is broken by something jarring, including someone else challenging you, someone else challenging the target, a loud noise, etc. While your target is Fascinated, all Social Ability challenges you initiate against him/her are at +(your Mind). (-1) Ability: Lift The Spirits [mind] (Mind vs. Soul Challenge) - Social. Requires you to have been attempting to lighten the target's mood prior to using this Ability. The challenge is only necessary if the target is resisting being cheered up; otherwise, success is automatic. If your target has the "Dark" Trait, he/she loses it until end of session. Once per target per session. (-1 per use) One Use: A True Masterpiece (No Challenge) - You may only use this Ability if the GMs have been notified of your intention to do so well in advance. Create something both beautiful and powerful, be it a performance or a work of art, with unique effects on those who experience it depending on its nature. (-1 per level) Recovery: Delight In Performance - When you successfully perform, to the demonstrated approval of your audience, Recover a point of Soul per level of Delight In Performance. Once per hour. (-1 per level) Influence: The Artistic Community (-1) Modifier: The Artistic Community -> Exhibitions And Performances - You may expend one or more points of Influence: The Artistic Community to ensure that a performance or exhibition space is reserved for yourself or another artist during an upcoming session. (1*) Flaw: Tragic Temperament – Whenever you Recover Soul, you are listless and depressed for a few minutes afterwards. You may opt not to take a Soul Recovery in order to negate this effect for the next two times afterward. --- -1 CP or 1* to continue past this point --- (-1 per level) Property: As I Seem - For each level of As I Seem, you may add an adjective to your name tag. You appear to embody the essence of these adjectives to all whom you interact with, assuming your behavior is not dramatically at odds with them. These adjectives may change from session to session. (-2) Attack: Intriguing Smile (Soul) - The target is intrigued, even obsessed, with you; he/she finds you fascinating, and will be inclined to do what you suggest so long as it doesn't conflict with any of his/her Motivations. Lasts for the remainder of the current session. (-1) Ability: Isn’t It Lovely? [mind] (Mind vs. Mind Challenge) – Social. If successful, you convince your target that something (or someone) is aesthetically pleasing in the extreme. Lasts until end of session. (-1 per use) One Use: Context Is Everything (No Challenge) - Write an As I Seem adjective that is currently on your name tag on someone else's name tag as well. It remains there for (your Soul) sessions, including the current one. (-1) Recovery: Elegant Surroundings - You may use the Recoveries of Pretty Locations once per hour instead of once per session. (-1 per level) Influence: Perception (-1) Modifier: Perception -> An Eye For Color - You may expend a point of Influence: Perception to initiate a Notice challenge against someone who is hidden. You may choose which attribute this challenge is based on; additionally, you are at +1 per point of Influence spent. (1*) Flaw: Superficiality - You always have the "Disguised" Trait, even if you are not in disguise. --- -2 CP or 2* to continue past this point --- (-1) Property: Soul Of An Artist - All Soul Ability challenges in which you are a main participant count as Social challenges for both sides. (-2) Attack: Preservation (Soul) - One of the target's Motivations (his/her choice) is replaced by "Protect what is beautiful" until end of session. Once per target per session. (-1) Ability: Awe [soul] (No Challenge) - When you have won a Social challenge against someone, you may activate this Ability to add your Soul attribute to your total in all subsequent Social Ability challenges against that person for the remainder of the session. Multiple uses do not stack. (-1 per use) One Use: Beautification (Requires Soul vs. Integrity Challenge) - After succeeding unassisted in a Soul vs. Integrity challenge, you may activate this Ability to permanently give a Location the "Pretty" Property. You may also add a line or two to its description to reflect changes that you are making. (-1 per level) Recovery: True Genius - Whenever you encounter something that is quite beautiful, and whose like you have never seen before, Recover a point each of Mind and Soul per level of True Genius. (-1 per level) Influence: Beauty (0, -1, -2, ...) Modifier: Beauty -> The Eye Of The Beholder - Whenever a Social challenge is occurring anywhere near you, whether you are involved in it or not, you may expend one (and only one) point of Influence: Beauty to give either side +(your level of The Eye Of The Beholder) to its total before numbers are revealed. (1*) Flaw: Walk In Grace - You must first expend a point of Soul to enter and to use any Recovery of a Hideous Location.