Occupation: Demolitionist ------------------------- (-1) Property: Skilled With Explosives - You are capable of using and understanding all explosive devices. If you encounter one that has a closed tag, you may look within to see what the effect of using it would be. (-1) Attack: I Have A Bomb! (Mind) – All of your opponents must flee the Location in terror upon seeing the explosive device that you are holding in the air and threatening to detonate! (-1) Ability: Heat Wave [body] (No Challenge) - Everyone within five feet of you must back away to at least this distance as you radiate excessive warmth. This lasts up to (your Body) minutes, during which you may not be targeted by Body Abilities, nor may anyone initiate combat against you. You may initiate combat and move around within the Location, but that's all. (-1 per use) One Use: Back Off (No Challenge) - When someone succeeds in a challenge against you, including the initiative (but not main) challenge of a combat, you may activate this Ability to force him/her to back away and leave you alone for the remainder of the Scene. (-1) Recovery: Fiery Personality – When you get really worked up about something you care about, Recover a point of Soul. At most once per hour. (-1 per level) Influence: Revolution (-2) Modifier: Revolution -> Don't Let Yourself Stagnate - You may expend a point of Influence: Revolution to free someone for the remainder of the session from all obligations that he/she may have to others, including those that have been imposed upon him/her. Does not affect his/her Motivations, however. (1* per level) Flaw: Free Radical - You are at a penalty equal to your level of Free Radical against and within all Upper Class Locations. May not be purchased higher than your lowest attribute. --- -1 CP or 1* to continue past this point --- (0 per level) Property: Destructive - When a main participant in a Body combat that you initiated, you are at a bonus equal to your level of Destructive to your total. However, if you did not initiate the Body combat, you are instead at a penalty equal to your level of Destructive. You may not buy this Property above the level of your lowest attribute. (-1) Attack: Area Effect Weaponry (Body) – You may use a Body Attack provided by a weapon device on all opponents instead of just the main one. (-1) Ability: I'll Make Myself A Second Entrance [body] (Body vs. Security/Integrity Challenge) - Challenge against the higher of a Location's Security and Integrity (you may be assisted in this challenge). If successful, you and anyone present whom you specify may enter the Secure Location. Lower its Security by two for the remainder of the session. Once per Location per session. (-1 per use) One Use: EMP Blast (No Challenge) - All devices in the Location (including cybernetics) are damaged, rendering them nonfunctional until they are repaired. If any character present has the "Device" Trait, he/she is knocked unconscious for five minutes. This may not be used if a challenge is in the midst of occurring anywhere in the Location. This includes devices that you possess. (-1 per level) Recovery: Delight In Ruin - When you destroy something, or your side in a combat is victorious, Recover one point of Body or Soul (in any combination) per level of Delight In Ruin. (-1 per level) Influence: Artillery (-1) Modifier: Artillery -> Bombardment – You may expend one or more points of Influence: Artillery to permanently reduce the Integrity of a nearby Location by the number of points spent. Give it the "Damaged" Property as well. Everyone inside (including you, if you are within) is knocked over by the blast. Once per Location per session. (3*) Flaw: Hair Trigger - If someone initiates a Body-based Ability challenge against you, you must respond by pre-empting him/her by initiating combat. --- -2 CP or 2* to continue past this point --- (0) Property: Smoldering Wrath - Your base Mind is decreased by one and your base Body is increased by one. This is applied after your attributes are purchased as high as desired. (-2) Attack: Detonation (Body) - All of your opponents are injured, reducing their Body score by 1 for the remainder of the session or until healed. If this reduces anyone to 0 Body, he/she is killed, and a GM should be found. (-1) Ability: Weakening The Foundations [body] (Body vs. Integrity Challenge) - If successful, reduce the Integrity of a Location by (your base Body) for the remainder of the session. This effect is easy to repair, and thus won't tend to have lasting effects. Once per Location per session. (-1 per use) One Use: Dust And Ash (Requires Integrity < Body) - If a Location has Integrity less than your base Body, you may activate this Ability to destroy it permanently. Cross off its Description and Properties and write "Totally destroyed" in their place. (-1) Recovery: Ruined City - Whenever you reduce the Integrity of a Location, Recover a point of Soul. (-1 per level) Influence: Destruction (-1) Modifier: Destruction -> Residual Damage - You may expend points of Influence: Destruction between sessions to make damage that you have caused more difficult to repair. (variable) Flaw: Self-Destruction Systems - Upon a certain trigger (a codeword, injury, a certain course of action), explosives implanted in the character's body explode, killing him/her. The value of this Flaw depends on what the trigger is.