Occupation: Investigator ------------------------ (-2) Property: Rough Around The Edges - You win Body combat on a tie as a main participant, unless your opponent is also Rough Around The Edges. (-2) Attack: Guards! (Body) – Someone who has been reported as acting criminally is taken away by the police for questioning, and possibly imprisonment. The effectiveness of this Attack depends largely upon the amount of evidence available to convict the target, including the number of cooperating eyewitnesses. (-1) Ability: Snooping [body] (Body vs. Security Challenge) – If you succeed in your Challenge, you and up to (your base Body) people with you may enter a Secure Location. (-1 per use) One Use: Tough It Out [one use] (No Challenge) - You may activate this Ability to take the Default Effect instead of a Body Attack that someone is trying to use on you. You may do this after hearing the description of the Attack. It may not be obvious to your opponent immediately that you have not taken the effect. This may not be used to negate One Use Abilities that are being used in place of or in addition to Attacks. (-2) Recovery: Detective's Best Friend - Take a slug of hard alcohol in the company of someone else in-game to Recover a point of Body or Soul. Once per hour. This is cumulative with other drinking Recoveries. (-1 per level) Influence: Witnesses (-1) Modifier: Witnesses -> Just The Facts - You may expend a point of Influence: Witnesses to ask any NPC what he/she saw in a specific place when something was occurring. He/she must answer your questions, though he/she may choose to lie. (2*) Flaw: Down And Out - Your reputation is (unjustly, no doubt) in the dumps, your practice is a wreck, and you owe money to countless creditors. Not to mention all the criminals you've put away who'd love to have a piece of you. Buying this Flaw doesn't necessarily mean that all of the preceding are true, but it does mean that whichever parts are true will come back to haunt you in tangible and unpleasant ways. --- -1 CP or 1* to continue past this point --- (-1) Property: A Keen Eye - If someone hidden has just participated in a challenge of any kind from hiding, you may make a free Mind vs. Obfuscation challenge against him/her to attempt to detect his/her presence. (-2) Attack: Who Do You REALLY Work For? (Mind) – Force the target to answer one question truthfully to the best of his/her knowledge, in as much detail as you desire. (-1) Ability: Something Strange About Them [mind] (No Challenge) – The target must tell you whether he/she currently has the “Disguised” Trait. (-1 per use) One Use: I Know You're There [one use] (No Challenge) - A target who is hidden must reveal him/herself to all present, dropping his/her obfuscation. (-1 per level) Recovery: Trail Of Clues – Whenever you find out a significant piece of information that is clearly related to a crime you are investigating, Recover an amount of Mind equal to your level of Trail Of Clues. (-1 per level) Influence: Truth (-1) Modifier: Truth -> I Could Tell He Was Holding Back - You may expend a point of Influence: Truth to determine whether something that someone just said to you was a lie as far as he/she knows, and if not, whether he/she was not giving you the whole story. (2*) Flaw: Policy Of Truth - You may never intentionally tell a lie. --- -2 CP or 2* to continue past this point --- (-1) Property: A Shady Character - When speaking with someone one-on-one, you may always ask whether he/she has the "Dark" Trait, indicating that he/she is of a sinister or gloomy temperament. (-2) Attack: Giveaway Details (Mind) - The target must tell you, in brief, where he/she has been this session and what he/she has been up to while there, paying particular attention to any major events, crimes, and combats. (-2) Ability: Detective’s Intuition [soul] (Soul vs. Mind Challenge) – Someone with whom you have talked for a few minutes must tell you one of his/her Motivations (declare a number between 1 and 3). Once per target per session. (-1 per use) One Use: Forensics [one use] (No Challenge) – At a single glance, take in the details of the scene of a crime, deducing many facts about its perpetrator. Talk to a GM. (-1 per level) Recovery: Premonitions - When you predicted to someone else that a crime would occur, including the victim or target of that crime, and it did, Recover a number of points in each attribute equal to your level of Premonitions. Once per session. (-1 per level) Influence: Justice (-2) Modifier: Justice -> Righteous Fervor - You may expend a point of Influence: Justice to add +(level of Influence: Justice) to your total in the Initiative and/or main challenge of a combat against someone whom you know to have committed a serious crime. (1*) Flaw: Overdeveloped Sense Of Justice – One of your Motivations is always "Leave no crime uninvestigated, no criminal unpunished."