Occupation: Mechanic -------------------- (-2) Property: Cyberneticist - You may attach devices that you create to willing or incapacitated subjects, with varying effects. (-1) Attack: Gearslip (Body) – An obviously mechanical device that someone is carrying ceases to function until repaired. You may also use this on someone who is clearly a device, in which case see a GM upon success, but if that person turns out not to have the “Device” Trait, your Attack was wasted. (-1) Ability: Repairs [body] (No Challenge) - Repair a broken or malfunctioning device. This may also be used on a willing (damaged) character who has the “Device” Trait, although results are somewhat unpredictable. (-1 per use) One Use: A New Device [one use] (No Challenge) – Spend ten minutes to create a Device according to your specifications. Note that certain raw materials may be required, depending on what you are making, and others (though optional) will surely enhance your creation. (-1) Recovery: Creator - When you create or repair a device, Recover a point of Mind or Soul, your choice. Once per hour maximum. (-1 per level) Influence: Tools (-1) Modifier: Tools -> The Right Tools For The Job - You may expend a point of Influence: Tools to gain a number of "floating" attribute points equal to your total level of Influence: Tools. You may spend these attribute points only to activate Mechanic or device Abilities. Any unused floating points disappear at the end of the session. (1*) Flaw: Signs Of Suffering - You may not use the Recoveries of Locations with the "Damaged" Property. --- -1 CP or 1* to continue past this point --- (0) Property: Total Integration - You have the "Device" Trait, and are affected by anything that affects devices. (-1) Attack: Analyze Functionality (Mind) - The target must describe to you in detail (your Mind attribute) of his/her Properties, Attacks, Abilities, Recoveries, and/or Modifiers, in any combination. Once per target per session; if used on the same target later, he/she may tell you the same things that he/she did before, if he/she still has them. You may also ask whether he/she has the "Device" and "Wired" Traits. (-1) Ability: Reverse Engineer [mind] (No Challenge) - Examine a device to learn what it does, what it could be made to do, how it was made, and how to make it. If a GM is not available to give you this information, then it takes you until a GM is available to process the data you have obtained. (-1 per use) One Use: Alterations [one use] (No Challenge) - After examining and working on any Device for a short while, you may expend this Ability to attempt to change its function in a specified way. See a GM. Some alterations may take longer than others, up to several days of work. (-2) Recovery: Home Base - You may use the Recoveries of any Locations that you have personally altered in some way once per hour instead of once per session. (-1 per level) Influence: Structures (-1) Modifier: Structures -> Structural Modifications - You may expend a point of Influence: Structures between sessions to fix up a Location that has been Damaged, or to increase the Integrity of a Location that has not. (2*) Flaw: Don't Tear It All Down - You may not use Body Attacks, nor may you assist the initiator of any Body combat. --- -2 CP or 2* to continue past this point --- (-1 per level) Property: Logic - For each level of Logic, you may select one multiple-use Ability that you may use once at no activation cost per session (additional attribute costs, such as those demanded by multiple uses of Overclock, still apply). You may select the same Ability more than once. You may change which Abilities this is applied to between sessions. (-2) Attack: Organic Apparatus (Mind) - The target must assist you with at least one attribute point (if possible) in any challenge in which you request his/her help for the remainder of the session. Furthermore, in any combat in which you are a main participant, you may demand that he/she provide you with all applicable Attacks that he/she possesses, to be used at your discretion. This only applies when he/she is in the same Location as you. (-2) Ability: Overclock [mind] (No Challenge) – In the target’s next challenge (as a main participant only), every attribute point that he/she spends to increase his/her total is worth two. The second time you Overclock the same person in a session, it costs you two points of Mind; the third, three. You may not exceed (your Mind attribute) uses on a single person in a session. (-1 per use) One Use: Refit (No Challenge) - After working on the target, who may be yourself, for a few minutes, he/she recovers all of his/her attribute points. Once per target per session. (-2 per level) Recovery: Tune-Up - You may spend a few minutes working on yourself to Recover an amount of Body equal to your level of Tune-Up. No more than once per hour. (-1 per level) Influence: Machines (-1) Modifier: Machines -> Redirection - You may expend a point of Influence: Machines to redirect the target of an Ability or Attack that is granted by a device. This takes place before the Ability/combat challenge, although it is not then possible for the initiator to back out of the challenge. (2*) Flaw: Towards A Greater Whole - You may never initiate combat (or willingly allow any of your Attacks to be used) against someone whom you know or strongly suspect to be a Machine.