Occupation: Servant ------------------- (0) Property: Whispers In The Servants' Quarters - You may draw additional Rumors from the Rumor Deck at the beginning of the session, but as with the first one, you must believe that the Rumors you draw in this way are true. (-1) Attack: You Seem To Need Assistance (Mind) - Insinuate yourself onto the target's payrolls as one of his/her personal servants. At the end of the session, he/she may choose to continue employing you or to discharge you. Once per session. (-1) Ability: No One Notices The Servants [body] (No Challenge) - You may become hidden during a social gathering of significant size (at least four other people) with an Obfuscation equal to the number of other characters present. This Ability ends when you leave the Location or are successfully Noticed. (-1 per use) One Use: Low Profile (No Challenge) - When attending an event at which other servants are also presumably present, you may go about "not here." This effect ends when you leave the Location or initiate a challenge of any kind (or when the event ends), although you may speak in low tones to those who are present. Those you speak to cannot tell who you are unless you give it away by something you say. (-1) Recovery: You'll Never Guess What I Heard - Recover a point of Mind when you overhear, while hidden or "not here," something that seems important and was not meant for your ears. Once per Scene. (-1 per level) Influence: Servants (-2) Modifier: Servants -> The Walls Have Ears - You may expend one or more points of Influence: Servants to go into a Location of Obscurity of 0 "not here." When inside, you may only listen to, not watch, what occurs. Lasts 5 minutes per Influence point spent. (1*) Flaw: Obsequious - You must at least attempt to do, or make a show of doing, everything that is asked of you by those who are of higher social standing. Should these requests conflict, you may choose which to obey. --- -1 CP or 1* to continue past this point --- (-1 per level) Property: Helpful - When you spend attribute points to assist someone you serve in an Ability challenge, each point counts for two, up to your level of Helpful. (-1) Attack: A Good Person To Work For (Mind) - Until the end of the session, the target has the additional temporary Motivation "assist ." Once per person per session. (-2) Ability: Your Humble Servant [body] (No Challenge) – Instead of supporting someone you serve normally in an Ability challenge, you may activate this Ability to add your base score in the appropriate attribute to that person’s total. Once per Scene. (-1 per use) One Use: At Your Service (No Challenge) - The target permanently gains a point of Influence: , which he/she may expend to add to any influence action in which you are assisting him/her. Of course, he/she may also expend this Influence to force you to do things for him/her. Once per target per session. (-2) Recovery: A Job Well Done - You may recover an attribute point of your choice by carrying out a superior's commands successfully. Once per hour. (-1 per level) Influence: Employer (-1) Modifier: Employer -> A Part Of The Organization - You may expend points of Influence: Employer as though they were points of any Influence pool that your employer possesses, and chooses to tell you about. If your influence actions have negative repercussions, these will affect your employer as well as yourself. (1*) Flaw: I Wanted To Help - When you are unable to add to the total of someone you serve in either the initiative or main challenge of a combat, lose a point of Soul if you have one. If two people you serve are fighting one another and you are able to assist neither, this Flaw could cause you to lose two points of Soul in a single combat. --- -2 CP or 2* to continue past this point --- (-1) Property: Bound As One - In any challenge, including combat, you may take the place of someone you serve, acting as main participant when he/she initially was or allowing him/her to be the main participant while you assist. You may not do this against his/her will. (-2) Attack: Let The Master Decide (Any) - Bring the now-incapacitated target directly to someone you work for. This person may immediately use an Attack of the appropriate attribute type on the target. If he/she does not do so, then this Attack does nothing. (-1) Ability: A Great Sacrifice [soul] (No Challenge) - Take upon yourself any one negative effect that someone you serve is suffering from and agrees to transfer to you. (-1 per use) One Use: Sharing Information (No Challenge) - You may activate this Ability between sessions to find out much of what a person you serve has recently learned, as well as what he/she is up to between sessions. (-2) Recovery: With Your Strength - Anyone you serve may expend a point of any attribute to allow you to instantly Recover a point of that attribute. (-1 per level) Influence: Service (-1) Modifier: Service -> Capitalizing On Disloyalty - You may expend points of Influence: Service between sessions to seek to turn someone's servants against him/her, causing them to disrupt his/her activities and make his/her influence actions more difficult. (2*) Flaw: Servitor - You may not assist those whom your employer has not given you explicit permission to aid.