Occupation: Socialite --------------------- (-1, -2, -3, ...) Property: Skilled Conversationalist – Add +1 to your side’s total in all Social challenges that you’re participating in per level of Skilled Conversationalist. (-1) Attack: Surely It's So (Mind) - Tell your target up to two Rumors that you have drawn. Choose up to one that he/she must believe is absolutely true, and up to one that he/she must believe is certainly false. Lasts until the session is over *and* he/she has drawn another Rumor. (-1) Ability: Pardon Me, If I May [mind] (Mind vs. Security Challenge) - Social. If successful, enter a Secure Location alone. You may not be assisted in this challenge. (-1 per use) One Use: I Didn’t Believe It At First Either (No Challenge) – Tell your target a Rumor that you have drawn. He/she thinks it is true. (-1) Recovery: Gossip – Tell someone about two Rumors that you drew from the Rumor Deck and Recover a point of Mind. You may not Gossip about the same Rumor twice, nor may you Gossip with the same person twice in a session. (-1 per level) Influence: Rumors (-1) Modifier: Rumors -> People Talk – You may expend a point of Influence: Rumors to draw a Rumor from the Rumor Deck at random for each level of Influence: Rumors that you have, then replace them. (1*) Flaw: Gullible – Whenever you draw cards from the Rumor Deck, you must act as though you think that one of them is true for the remainder of the session. --- -1 CP or 1* to continue past this point --- (-2) Property: Clique - While attending a social event, you may use the Location's base Population score in place of your base attribute value in all Social challenges in which you are a main participant. (-1) Attack: Scapegoat (Mind) - Your target is confused and disoriented by your wit. Any Abilities that succeed against you for the remainder of this Scene, you may cause to target the victim of this Attack instead if he/she is still present. No combat is necessary if the target willingly agrees to take your falls for you. (-2) Ability: Curiosity [soul] (Soul vs. Soul Challenge) – Social. If successful, learn how your target feels about a topic of your choice (may be another character) in some detail. Once per target per session. Requires conversation. (-1 per use) One Use: A Sense For People (No Challenge) - Ask the target player any one question about his/her character, which he/she must answer truthfully and in detail. Your character intuitively feels that whatever you have learned is likely true about the target. You may only use this ability once on a given target per session. (-2) Recovery: Words Of Praise - Every time you are complimented, you may recover a point of Soul. Once per complimenter per session. (-1 per level) Influence: Socializing (-1) Modifier: Socializing -> Targeted Remarks - When you are victorious in Mind combat, you may expend a point of Influence: Socializing to target a supporting opponent (rather than the main opponent) with your Attack. (1*) Flaw: Center Of Attention - You may never willingly become hidden for any reason. --- -2 CP or 2* to continue past this point --- (-1) Property: Mind Games - All Mind Ability challenges in which you are a main participant count as Social challenges for both sides. (-2) Attack: Oh, That Doesn't Sound Like A Good Idea To Me At All (Mind) - You will find out what influence actions the target will be attempting between sessions, and may select one to veto. You may use this Attack as many times as you like in a session, but only the most recent use will have any effect. (-1) Ability: Leading Questions [mind] (Mind vs. Mind Challenge) – Social. If successful, say a number between one and three; the target must tell you that Motivation. Once per target per session. (-1 per use) One Use: Subtle Manipulation (No Challenge) – Social. After talking with someone for a little while, find out one of his/her Motivations (name a number between 1 and 3). Change any one word in this Motivation to any word you please. (-2) Recovery: Idle Conversation - Recover a point of Mind for each person whom you engage in a lengthy (>3 minutes) idle conversation (i.e. may not involve Matters Of Import). Once per other person per session. (-1 per level) Influence: People (-2) Modifier: People -> The Life Of The Party - When attending a social event, you may expend a point of Influence: People to move the class of the Location towards either Lower Class or Upper Class, or to increase or decrease its Population by up to your level of Influence: People. You may do this multiple times for a single social event. All changes that you make in this way vanish when you leave the Location. (2*) Flaw: Delicacy - You automatically fail when attempting to defend against Abilities that target your Body. Does not affect combat challenges.