Occupation: Spy --------------- (-1, -2, -3) Property: Mysterious - For each level of Mysterious, you may move one of your Motivations to slot 4/5/6 and replace the slot it used to occupy with a Motivation relevant to how your character is acting or the person he/she is appearing to be. (-1) Attack: Pay No Mind (Mind) - The target no longer finds you very interesting, and may not initiate challenges against you for the next hour unless you do something to attract his/her attention (such as challenging him/her). (-2) Ability: Duck Out Of Sight [body] (No Challenge) - Become hidden until you leave the current Location. Your Obfuscation is equal to your Body score; however, you may spend additional points of Body when you activate this Ability to boost your Obfuscation by twice the number of extra points spent. (-1 per use) One-Use: Things Overheard (Mind vs. Obscurity Challenge) - Go to a Location "not here" and listen for as long as you like. This Ability is expended as soon as you leave. (-1) Recovery: My Heart Was Pounding Like A Drum - Whenever you are hidden and someone tries to see you and fails, Recover a point of Body. (-1 per level) Influence: Concealment (-1) Modifier: Concealment -> Laying Low - You may spend a point of Influence: Concealment to make it impossible for you to be followed to a Location by all specified people. Wears off once you have arrived there. (1*) Flaw: Something Funny Going On - If you are pretending to be someone other than yourself and someone succeeds in a Social challenge against you, he/she gets the sense that there's something a little "off" about the way your character is acting. --- -1 CP or 1* to continue past this point --- (-1, -2, -3, ...) Property: Well-Informed - Whenever you would draw from the Rumor Deck, draw one additional card per level of Well-Informed, subject to the same restrictions and advantages that may apply to your base draw. (-2) Attack: Blackmail (Soul) – The target is convinced that you know his/her darkest secret, whatever it may be. (-1) Ability: Snooping Around [mind] (No Challenge) - Draw a card from the Rumor Deck, then replace it and shuffle after reading it. (-1 per use) One-Use: This Could Mean Only One Thing (No Challenge) - You may ask the target whether he/she possesses any one specified Trait. (-1 per level) Recovery: Keeping Tabs On Them - At the beginning of each session, specify up to (level of Keeping Tabs On Them) people whom you're watching. Whenever you learn something significant about any of these people, Recover a point of Mind. (-1 per level) Influence: Information (-1) Modifier: Information -> Spreading Misinformation - You may expend a point of Influence: Information to write a Rumor and put it into the Rumor Deck. (2*) Flaw: Information Leak - Things that you find out have a nasty tendency to find their way to people you really don't want to know them. --- -2 CP or 2* to continue past this point --- (-1 per level) Property: Jack Of All Trades - Every CP spent on Jack Of All Trades may be allocated to other Occupations, dynamically shifting between sessions depending on who you are pretending to be at the moment. This CP may not be spent within Spy, however, and it may not extend beyond the first level of any Occupation that you have not already bought higher in, yourself. (-3) Attack: I Was Never Here (Soul) - Leave the current Location. Any number of specified people on the losing side of the combat forget that you were just in it, and everything you did there that they may have seen. (-2) Ability: Small Deceptions [mind] (No Challenge) - You may activate this Ability to lie when someone asks you whether you have a specific Trait. (-1 per use) One-Use: Blending In (No Challenge) - When you activate this Ability, you effectively replace a Trait of your choice that you have with any Trait that you don't. This lasts until such a time as you choose to drop the effect. (-2) Recovery: You Must Certainly Be Mistaken - Whenever someone is obviously confusing you for someone else, Recover a point of Mind or Soul, your choice. Once per other person per session. (-1 per level) Influence: Identity (-2) Modifier: Identity -> Many Faces - You may spend a point of Influence: Identity to disguise yourself as someone else, changing your nametag accordingly. This gives you the "Disguised" Trait. (3*) Flaw: Who Am I, Really? - You do not know your own actual identity, if you ever had one. You may end up with Traits and Motivations resurfacing from your past to haunt you, not to mention enemies that you may have made and no longer know about.