Office: Bolt Squad Hub ---------------------- You have an additional instance of the "Wired" Trait. (-1) Property: Improvised Communication Grid - You may give up any of your "Wired" Traits to a non-Wired member of your team for the duration of a mission. Once per teammate. If you have no instances of the "Wired" Trait, you are not considered to be Wired, and may not use any system from this Office. (-2) Attack: Spot Recruitment (Soul) - This Attack may only be used on a Wired target. He/she is considered to be one of your teammates for the duration of one mission, and must assist your team as he/she is able to until the mission is over. This takes precedence over his/her personal Motivations and any externally-imposed goals, though it expires at the end of the session if not before. (-1) Ability: Transference [mind] (No Challenge) - You may use an Ability that is ordinarily self-only on a willing, Wired target. (-1 per use) One Use: Remote Oversight (No Challenge) - When you are helping to coordinate a team for a mission, you may activate this Ability to accompany one of your teammates (who must be Wired) "not here" until the mission is over. You may use Abilities on him/her, and may expend attribute points to increase his/her total in Ability and Combat challenges. (-2) Recovery: Success - When your team completes a mission successfully, Recover all of your attributes. Once per session maximum. (-1 per level) Influence: Coordination (-2) Modifier: Network Coordination - When you are a main participant in Body combat, you may expend a point of Influence: Coordination to add +1 to your side's total for every person you know to be Wired who is assisting you. Once per combat. (2*) Flaw: Hit List - Every session, you will be given the designation and some information about an enemy of the Network. Killing or otherwise disposing of this person takes precedence over all of your other desires and goals, including those imposed on you by others.