Level One --------- (-1) Recovery: Remanence - You may use the Recoveries of the Graveyard Location once per hour instead of once per session. Flaw: Creepy - You are at -1 in all Social challenges in which you are a main participant. Level Two --------- (-1) Attack: Unliving Marrow (Soul) - Ask your target whether he/she has either the "Dead" or "Horror" Trait. If so, name a number between one and three. Replace that Motivation of his/hers with one of your own, of your choice. You continue replacing a Motivation at the beginning of each session for up to (your Soul - 1) additional sessions. You may not do this again to the same character until it has worn off. Flaw: Restless - You have the "Dark" Trait, a sign of the Mask's sinister origins. If anyone detects this Trait and you do not have it from other sources, tell him/her that he/she largely feels it upon the Mask; it extends only a little into the rest of you. Level Three ----------- (-1) Ability: Expressionless Stare [soul] (No Challenge) - When someone would find out one of your Motivations, you may activate this Ability to tell him/her that it is blank. Flaw: Hollow - Whenever you would Recover Soul from a personal Recovery, you must instead Recover Body or Mind, your choice. Level Four ---------- (-1 per level) Influence: Bone Flaw: Unwell - You have the "Bloody" Trait, a sign of inherent "wrongness" that the Mask bears. If anyone detects this Trait and you do not have it from other sources, tell him/her that he/she largely feels it upon the Mask; it extends only a little into the rest of you. Level Five ---------- (-1) Modifier: Bone -> Hard And Cold - When someone else initiated combat against you, and whoever won initiative declares Body or Soul combat, you may expend points of Influence: Bone before the combat challenge to add +2 to your total in the challenge per point spent. Flaw: Possessed - One of your Motivations each session is determined by the Mask rather than yourself. The number of this Motivation will change. Level Six --------- (-1 per use) One Use: Horror Mark (Requires Combat) - You may activate this Ability instead of using any Attack. Your target gains the "Horror" Trait. Additionally, you are at a bonus to all challenges that you initiate against him/her (including initiative and combat challenges if you initiated the combat) equal to your Soul attribute. Flaw: Marked - You have the "Horror" Trait, a sign of the Mask. If anyone detects this Trait and you do not have it from other sources, tell him/her that he/she largely feels it upon the Mask; it extends only a little into the rest of you. Level Seven ----------- (-1/1*) Property: Bone Horror - You may replace your current Origin with the Bone Horror Origin. Flaw: Abyssal Beacon - Things of the Darkness can sense your familiarity from far away, and will actively seek you out for various unwholesome purposes.