Office: The Ivory Figurine -------------------------- You have the "Dark" Trait. Each session, you must buy the "Becoming Bone" Flaw up one level higher. (-1 per level) Property: Cold White Smile – You are at a +2 bonus to your total when defending against Soul Abilities being used on you per level of Cold White Smile. (-1) Attack: Seal The Joints (Body) - Your opponent must stand perfectly still until you leave the Location or five minutes have passed, whichever happens first. (-2) Ability: Warning [mind] (No Challenge) - The target must tell you whether he/she has ill intentions towards you, and if so, what if anything he/she intends to do about them. Once per target ever. (-1 per use) One Use: Sentinel (No Challenge) - For as long as you stand perfectly still, you are invulnerable, and may not be targeted or affected by any challenges or effects. You may activate this Ability in response to a challenge being initiated against you, in which case the challenge does not take place (and any activation costs are refunded). (-1) Recovery: Restoration - Recover all of your attribute points whenever you use the Sentinel Ability. (-1 per level) Influence: Dread (-1) Modifier: Dread -> The Raging Of Forgotten Gods - You may expend as many points of Influence: Dread as you desire to add (your level of Becoming Bone) to your personal total in Soul combat per point spent. (1* per level) Flaw: Becoming Bone – At level one, you must costume unnaturally pale skin. At level two, you have difficulty moving quickly, and are at a -1 penalty in all Body challenges. At the third and final level, you are slowly turning into an ivory statue, and have one session in which to give away or sell the figurine before ossifying entirely.