Office: Lens Squad Hub ---------------------- (-1) Property: Signal Cloaking - No one can successfully detect that you have the "Wired" Trait unless you want him/her to. (-2) Attack: Viewport (Mind) - For the remainder of the session, you may go "not here" and travel rapidly to the target's whereabouts, viewing any scene that he/she is a part of. You may not affect these scenes in any way, however, barring the use of a special power. When you are done, return to your previous Location. Does not require the target to be Wired, but does require you to be Wired (with a viable Network in place in Victoria). (-1) Ability: Pattern Recognition [mind] (No Challenge) - When attempting to notice someone you have noticed before, you may activate this Ability to add your base Mind to your total in the challenge instead of expending additional attribute points. (-1 per use) One Use: Reflected Self (No Challenge) - This Ability allows you to essentially be in two places at once. Keep track of the whereabouts of each instance of yourself; you may travel "not here" very rapidly between them at will. Each instance has its own attribute point pools (which start at your attribute values when you activated this Ability) and all powers that you possess. Neither is inherently aware of what the other sees, though the two may communicate via the Network (make the "telepathy" symbol when doing this). You return to being one person at the end of the session. (-1 per level) Recovery: Broadening Power Base - Discover a new character who is Wired (or find out that someone who was not previously Wired now is) and Recover a point of Mind or Soul, your choice, per level of Broadening Power Base. Once per character ever. (-1 per level) Influence: Perception (-1) Modifier: Perception -> Virtual Light - You may expend a point of Influence: Perception to enter "not here" a Location that is occupied by at least one other person whom you know to be Wired. You may remain until no Wired characters are in the Location. (1*) Flaw: Abstract Protocols - If you win Initiative, you may not declare Body combat.