Office: Magician ---------------- You have the "Glamour" Trait if you did not already possess it. (0, -1, -2, -3, ...) Property: Power - You effectively have a fourth attribute, Power, at a level equal to your level of this Property. You start the session at full Power, though you may not Recover it except as indicated by special Recoveries. You may spend points of Power as though they were points of any attribute. (-2) Property: Veil Of Illusions – You may expend a point of Power to disengage yourself from a combat challenge in which you are a main participant after the Initiative round is resolved. You select a new main participant from those on your side of the challenge; if no one was on your side, then the combat challenge is over unsuccessfully, though no Default Attack is applied to anyone and you may leave the Location before it ends. (-1) Attack: Magickal Affliction (Soul) - You may instantly cast a Spell that you know upon your opponent, even one that ordinarily requires a willing subject. (-2) Ability: Aura Reading [mind] (Mind vs. Soul Challenge) - If successful, learn up to (your Mind attribute) Traits that the target has, of his/her choice. You have only a vague impression as to what exactly these entail (i.e. the GMs will not tell you what the words mean). (-1 per use) One Use: Enchantment (Power vs. Integrity Challenge) - You may communicate with the GMs between sessions to devise a unique Property of your choosing. If you use this Ability successfully (you may be assisted in the challenge by anyone with Power), you may bestow that Property and the "Enchanted" Property upon a Location of your choosing. (-1) Recovery: Magickal Aura - Whenever you would normally Recover one or more points of Soul, you may instead choose to Recover a single point of Power. (-1 per level) Influence: Glamour (-1) Modifier: Glamour -> Spells - You may devise as many different spells as you have levels of Influence: Glamour. The exact nature of these spells varies; you may propose spells with a desired effect to the GMs for approval. Each spell will have a cost in points of Influence: Glamour and Power to cast it during a session. The effects that a spell could have are potentially unlimited, though they are sometimes not precisely what was intended and rarely permanent; and there tend to be unwanted side-effects much of the time. Spell-casting generally requires a few minutes of time, and may often be aided by material components. (1*) Flaw: Pervasive Mundanity - You may not use anything from the Magician Office, including Power, in Locations with the "Charged", "Mechanical", or "Virtual" Properties.