Office: The Marquess Of Winds ----------------------------- (0) Property: The Marquess Of Winds – You may target Queen Victoria with your Abilities and Attacks. Furthermore, you may always ask anyone whether they have the “Disguised” Trait if you are alone with that person. (-2) Property: The Will Of Winds - Your Mind score is increased by 1. (-1) Attack: Distracting Chatter (Mind) – Your opponent loses track of what he/she was doing. Tell him/her what he/she is doing here. (-1) You Would Hold The Wind? [body] (Body vs. Body Challenge) – If someone has just initiated combat against you, you may preempt him/her with this Ability. You and your opponent may both be assisted in this challenge. If you are successful, he/she fails to initiate combat this time, and you must leave the Location. If you are unsuccessful, your opponent automatically wins the Initiative challenge. (-1 per use) One Use: The Wind's Whispers (No Challenge) - You may speak to a GM and request the answer to any one question about things that are being spoken about in Victoria. (-1) Recovery: Ears For The Crown - When you learn of something that it is vital for Queen Victoria to know, and tell her about it, Recover a point each of Mind and Soul. (-1 per level) Influence: Information (-1) Modifier: Information -> The Kernel Of Truth - You may expend a point of Influence: Information to show a GM any card that you have just drawn from the Rumor Deck before replacing it. The GM will tell you what about the Rumor is true and what is not. This trumps any effects that would cause you to believe that the Rumor is true in its entirety. (1*) Flaw: Flighty – None of your Social Abilities may be used on the same target twice in a row; that is, after using each of them on a character, you must use that Ability on someone else before he/she is a valid target for it again.