Office: Servant Of The Mirror ----------------------------- You have the "Victorian" Trait if you did not already possess it. (-1) Property: Mirrorspeech – You may roleplay “telepathy” at any mirror while speaking with a GM to converse with The Voice In Mirrors. If no GM is readily available, assume that the Voice is momentarily unavailable to you, as is often the case. This Property gives you the "Mirrored" Trait. (-2) Attack: Reflective Mark (Soul) - The target has the "Mirrored" Trait permanently (or until healed). This may have various effects, including allowing the Voice In Mirrors to communicate with him/her; inform a GM when possible. (0) Ability: Walking The Tain [body] (No Challenge) - You may activate this Ability to travel very rapidly "not here" from one Location with the "Mirror" Property to another. Anyone watching will see you stepping through. (-1 per use) One Use: Broken Mirrors (No Challenge) - If someone tries to detect a Trait and you have it, you may activate this Ability to incapacitate him/her with pain until you release him/her or leave his/her presence. During this time he/she may only defend against challenges directed at him/her, and may be carried anywhere against his/her will. (-1) Recovery: A Job Well Done – Recover a point of any attribute when you have done the bidding of the Voice In Mirrors. Once per hour. (-1 per level) Influence: Mirrors (-1) Modifier: Mirrors -> Glimpses In Mirrors – In a location with the "Mirror" Property, you may expend a point of Influence: Mirrors to choose "Mirrored" or "Foggy". Your target must tell you whether he/she has this Trait. Those who do are considered friends and enemies of the Mirror, respectively, by virtue of their affiliations. (2*) Flaw: Fracture – Every full hour that has gone by, on the hour, if you have not used one of your personal Recoveries in the past hour, you lose a point of an attribute of your choice. If you have no attribute points when this occurs, bad things start to happen – see a GM.