Office: Ratchet Squad Hub ------------------------- You have the "Wired" Trait if you did not previously. (0 per level) Property: A Natural Leader - You are at a bonus equal to your level of A Natural Leader when you are a main participant in combat with at least one other character assisting you, and a penalty of the same amount when you are assisting someone else in combat (though this may not reduce your assistance below zero). You may not purchase this Property higher than your lowest attribute. (-1, -2, -3) Attack: Unexpected Maneuver (Any, Specified At Purchase) - Each time you buy Unexpected Maneuever, choose an attribute. When you use Unexpected Maneuver in that type of combat, you may declare an attribute other than that used for the combat and select an Attack from someone assisting you that matches this attribute. For instance, if you had purchased Unexpected Maneuver (Mind), you could use it in Mind Combat to ask your assistants to provide you with a Body Attack to use. You may not use one of your own Attacks in conjunction with Unexpected Maneuver. (-1) Ability: Reinforcements [mind] (No Challenge) - Someone who entered the Location while you were involved in an Initiative challenge as a main participant may join your side for the Combat challenge. (-1 per use) One Use: Take The Fall (No Challenge) - If your side lost a Combat challenge, regardless of whether you were a main or assisting participant, you may activate this Ability before the victorious side has decided which Attack it will use. You and only you may be affected by whichever Attack is chosen. (-1) Recovery: Delegation - Whenever you are a victorious main participant in Combat and you use an Attack belonging to an assisting character instead of your own, Recover a point of whatever attribute the Combat was. (-1 per level) Influence: Organization (-1) Modifier: Organization -> View Record - You may expend a point of Influence: Organization between sessions to view all data that the Network possesses regarding an individual you have met. (2*) Flaw: Communications Dependencies - The contributions of non-Wired characters who are assisting you in an Initiative challenge are reduced by 1.