Office: The Royal Lamplighter ----------------------------- (-2) Property: Orphan Assistants - You are at +1 in all Body Ability challenges in which you are a main participant. Additionally, your first point of Body spent to assist someone else in all such challenges is worth +2 instead of +1. (-2) Attack: Create A Distraction (Mind) - In the to-do, one of the target's small belongings (your choice) vanishes. Later, one of the orphans delivers it to you. (-1) Ability: Reading The Records [mind] (No Challenge) - After you have seen an orphan and have learned what name he/she goes by, you may activate this Ability to look him/her up in the Orphanage records to find out what is known about him/her. If the name that he/she gave you is not correct, however, you may not be able to find out very much. (-1 per use) One Use: The Lighting Of The Lamps (Soul vs. Integrity Challenge) – If you challenge successfully, you may either remove the Dark Property from the target location or give it the Well-Lit Property if it is already not Dark. No one may assist you in this Challenge. (-1) Recovery: The Rewards Of Service - You may utilize the Recoveries of the Royal Orphanage Location once per hour instead of once per session. (-1 per level) Influence: Orphans (0, -1, -2, etc.) Orphans -> A Network Of Spies - You may expend a point of Influence: Orphans to draw a number of cards from the Rumor Deck equal to your level of A Network Of Spies, read them, replace them, and shuffle. (1*) Flaw: Quite A Handful - Orphans are notoriously difficult to keep track of, and attempting to do so severely cuts into the time that you have between sessions to deal with other things and undertake influence actions.