Office: Springlatch Squad Hub ----------------------------- You have the "Machine" Trait if you did not already. (0) Property: Springlatch Wired - This Property requires you to have the "Wired" Trait before you may purchase it. You may access the Network if any squad's Network has been instantiated, regardless of which squad. (-1) Attack: Outside The Perfect Ordering (Mind) - Unless your target possesses the "Machine" Trait, his/her base Mind is reduced by one until healed (or until he/she has time to recover between sessions). If this reduces the target's base Mind to zero, he/she is killed. (-1) Ability: Alignment [soul] (No Challenge) - The target may instantly Recover a point of Mind or Soul (his/her choice). If he/she possesses the "Machine" Trait, he/she Recovers one of each. May not be used on yourself; once per target per Scene. (-1 per use) One Use: Souls In The Great Machine (No Challenge) - You and those with you experience a prophetic vision of the Network's will. The more characters are present, the more detailed and necessarily true this vision will be; but if any character present is not actually a Machine, the vision will instead be one of intense agony, more severe for you than the others. Once per session; the GMs must be informed well in advance if you intend to use this Ability. (-1) Recovery: In Pursuit Of Perfection – Whenever things seem to fit together eerily well, or the timing on something works out perfectly in a way that you would not necessarily expect, Recover a point of Mind. Once per hour maximum. (-1 per level) Influence: Perfection (-2) Modifier: Perfection -> Only What Is Necessary - You may expend a point of Influence: Precision between sessions to permanently remove a Trait that a willing subject has. You must know that he/she has this Trait. Once per character ever. (2*) Flaw: Compelling Transmissions From Beyond - You must obey the orders of Boris/Springlatch, as transmitted to you via Springlatch Squad's Network.