Property: Hyperefficient – Once per Scene, you may activate an Ability without expending the required attribute point to fuel it; however, if you do this, you are at a –1 penalty to your total in any challenge that the Ability may require. Ability: Burn-Out [mind] (Mind vs. Body Challenge) – If successful, target Device that the target character is carrying becomes “damaged,” and may not be used until it is repaired. If no one is carrying a target Device, this Ability does not require a challenge; it succeeds automatically. One Use: Supercharge (No Challenge) - If you are currently acting as the CPU of Project Chronosphere, and are in that Location, you may activate this Ability to initiate a self-destruct countdown. Inform a GM immediately. If enough time passes and you are not stopped, the entire thing will be reduced to rubble. Attack: Remote Shutdown (Mind) – This Attack only works on targets with the “Wired” Trait. The target goes limp for five minutes; during this time you may take him/her where you please. Recovery: All Is Ashes - When you break a device, you may Recover a point of each attribute. Influence: Destruction Modifier: Destruction -> Burning Rage - You may expend a point of Influence: Destruction to add your level of Burning Rage to your personal total in any (non-Initiative) combat challenge against someone who has angered you. Once per challenge. Flaw: Recklessness - If you are in a combat against a single character, subtract your level of Recklessness from your personal total in the Initiative and combat challenges. This may not reduce your total below zero.