Origin: The Black Lake ---------------------- You have the "Dead", "Dark", "Bloody", "Horror", and "Murky" Traits. (0) Property: Denizen Of The Deep - When a GM is present and unoccupied, you may make the "telepathy" sign to communicate with what dwells within the Black Lake, seeking to tap into its inhuman knowledge or learn what it wishes of you. (-1) Attack: Black Feast (Soul) - Choose a number between one and three. The target loses that Motivation for the remainder of the session, and no longer wishes to accomplish it, nor may he/she replace that Motivation with anything until the beginning of the next session. You instantly recover a point of Soul when you use this Attack. (-2) Ability: Lest The Abyss Gaze Into You [soul] (No Challenge) - You may activate this Ability in any challenge in which you are a main participant, including combat, after sides are chosen but before participants have decided on their totals. Each of your opponents, individually, is at a -1 penalty for each of the following that he/she has: the "Dark", "Bloody", "Dead", "Horror", and "Murky" Traits, and the "Touched by the Black Lake" Office. (-1 per use) One Use: Devoration Of The Soul (Requires Black Feast) - When using Black Feast on someone, you may activate Devoration Of The Soul to make its effects upon the target permanent. Additionally, you may choose a Trait that you know or suspect the target to have, removing it from him/her permanently. Finally, Recover all of your Soul. (-2) Recovery: Clouded Blood - You may immerse yourself in or drink the water of the Black Lake for ten seconds to Recover all of your Soul, but you may not initiate or assist in any challenges for five minutes after doing so; the shivering sensation that overcomes you is too intense. Once per hour. (-1 per level) Influence: The Black Lake (-1) Modifier: The Black Lake -> Sacrifice Of Appeasement - You may expend one or more points of Influence: The Black Lake while offering something to the dark waters to perform a sacrifice to what dwells within. Its response may vary, depending upon the nature of the sacrifice, but you may be granted great power. (1* per level) Flaw: Murky Chains - One of your Motivations per level of Murky Chains is determined each session by what dwells within the Black Lake instead of by you.