Origin: Capacitor Squad ----------------------- You have the "Machine" Trait. (-1) Property: Capacitor Wired - You have the "Wired" Trait. When the Capacitor Squad Network is instantiated in Victoria, you can always tell whether someone else has the "Wired" Trait and you can communicate telepathically with anyone who does. (-1) Attack: Override (Body) - If your opponent is carrying a device that you suspect has an Attack, you may use Override to cause that device's Attack to affect your opponent. If you were wrong, and the device has no Attack (or it is inapplicable), then Override does nothing. (-1) Ability: Maintenance [mind] (No Challenge) - If a device that you own and use on a semi-regular basis has become broken, you may activate this Ability to repair it. (-1 per use) One Use: Supercharge (No Challenge) - Double your personal total before totals are revealed in any Ability or Combat challenge in which you are a main participant and you are using a device's Ability (or intend to use a device's Attack). Using this Ability breaks the device, however. (-1) Recovery: Assistance - When a device helps you win an Initiative or Combat challenge, Recover a point of Body. Once per combat (i.e. does not apply to both Initiative and Combat challenge of the same combat, nor do multiple devices helping you stack). (-1 per level) Influence: Production (-1) Modifier: Production -> Acquisition - You may expend points of Influence: Production between sessions to attempt to get ahold of any kind of device that Capacitor Squad produces. (1* per level) Flaw: Over-Reliant - You are at a penalty to your total equal to your level of Over-Reliant in any initiative or combat challenge in which you are a main participant and are not directly assisted by a device. May not be purchased higher than your lowest attribute.