Origin: Extracted Oceanic Fey ----------------------------- You have the "Bloody" and "Device" Traits. (0) Property: Blood Wired - When the any Squad's Network is instantiated in Victoria, you can always tell whether someone else has the "Wired" Trait and you can communicate telepathically with anyone who does. This Property gives you the "Wired" Trait. (0) Property: Bonds Of Sisterhood - You can always tell who Caerlie is (whomever Kristen McFadyen is currently PCing), no matter what she looks like. Furthermore, you may ask her at any time whether she is suffering from any Body, Mind, or Soul effects, and if so, what they are. (-1) Attack: Intuition (Soul) - You may ask you opponent's player (your Soul attribute) yes/no questions about your opponent's personality, or what he/she has been up to, which the player must answer truthfully to you alone. Once per character per session. (-1) Ability: Distracting Lies [mind] (Mind vs. Mind Challenge) - You may only activate this Ability if someone is asking you questions about who you are. You may make up something about your past or your identity, and if your challenge is successful, he/she is inclined to believe that it's true unless presented with clear evidence to the contrary, even if you told him/her something different before. (-1 per use) One Use: Blood Of The Ocean (Requires Soul Combat) - Instead of using a Soul Attack, you may activate this Ability unless he/she has the "Device" Trait, in which case this Ability fails (and is not expended), and you use only the Default Attack. Your opponent dissolves into a torrent of blood and is effectively killed, and a GM should be found. Meanwhile, using this Ability sends you into a maddened frenzy of pain, which lasts until someone wins a combat against you. (-1) Recovery: Troublemaker - Intentionally complicate someone else's life and Recover a point of Mind or Soul, your choice. Once per Scene maximum. (-1 per level) Influence: Devices (-1) Modifier: Devices -> Power Source - You may expend a point of any attribute, or of Influence: Devices, to fuel an Ability granted by a Device (no matter which attribute it normally uses). You may also fuel such Abilities for others, such that they do not need to spend an attribute point of their own to activate the Ability. (2*) Flaw: Remembered Agony - Your memories are still somewhat hazy, and your existence in extract card form is pervaded by a great deal of pain. You only receive every other Mind Recovery that you otherwise would.