Origin: Clockwork Brain ----------------------- You have the "Device" and "Victorian" Traits. (0) Property: Automated - Any Body and Mind effects visited upon you may be healed not only by the usual means, but also by technicians capable of repairing machinery, though submitting to such repairs would reveal your nature. This Property is assumed. (0) Property: Gear Logic - Additional points of Mind cost you one CP less per level to buy (i.e. -1 to get to 2, -2 to get from 2 to 3, etc), but your Soul attribute may not be bought up above base. (-1) Attack: Tick Tick Tick Tick (Mind) – Your target becomes very nervous and time-obsessed. He/she may only recover Mind in time-related ways for the remainder of the session (i.e. gazing at the Clock Tower, etc). Pocket watches and clocks marked with a “???” tag cause him/her to panic until he/she leaves their presence. (-2) Ability: Temporal Mastery [mind] (No Challenge) – When you activate this Ability, you may pre-empt someone else’s Ability use or combat declaration with one of your own. The target's Ability use or combat declaration still takes place after yours has resolved, if it is still possible for it to do so. (-1 per use) One Use: The World Stands Still [one use] (No Challenge) - When you activate this Ability, everyone in a Scene with you is paralyzed with inaction, able only to watch as you say and do what you will. You may challenge those affected by this Ability, but any lingering effects that you impose disappear as this Ability ends, and you may not initiate combat. Does not affect those entering the Scene, and may not normally be used to pre-empt something being done to you. Ends when you choose, when you leave the Scene, or after (your base Mind) minutes have passed, whichever comes first. (-1) Recovery: Winding Up – When this Recovery is invoked, your Mind and Soul stats switch. You recover one point of Soul per five minutes of acute temporal reversal that you roleplay while in this state. You may return to Normal at any time after the first five minutes. Note that this Recovery never allows you to have more attribute points than your maximum in an attribute, even after switching back to Normal. (-1 per level) Influence: Timekeeping (-1) Modifier: Timekeeping -> Reassertion Of Dominance – You may expend a point of Influence: Timekeeping and spend a few minutes of intense concentration to negate a time-related Effect or Ability that has been used on you. (2*) Flaw: Winding Down – You must use the Winding Up Recovery at least once during every hour; if you don’t, you lose a point of Mind instead. If you have no points of Mind when you would lose a point in this way, see a GM.