Origin: Ghost ------------- You have the "Dead", "Dark", and "Victorian" Traits. (-1) Property: Invisible – Unless you are using the Manifest Ability, you are considered to be hidden at all times except in Dark Locations, where you may choose to Manifest at no cost. Notice Abilities challenge against your Soul to see you. You may also ignore Security restrictions on Locations. (-2) Attack: Haunting (Soul) – You may for the remainder of the session teleport to wherever the target is and follow him/her around “not here.” You may talk at him/her “telepathically” and see all that is happening around him/her. Furthermore, you may support those who are challenging against the target, but may not help the target him/herself. You may only Haunt one person at a time. You may initiate combat against someone for the purpose of using this Attack from stealth; but if you do, and whoever wins the initiative challenge does not declare Soul combat, then you are considered to have lost the combat and suffer the Default Effect. If you do this, then only someone who has Noticed you may assist you, while anyone present may assist your target. (-1) Ability: Manifest [body] (No Challenge) – Assume physical form until you leave your current Location. While Manifesting, you may initiate combat and be affected by Body Effects and Abilities. Alternatively, you may Manifest to remain hidden, but gain the ability to move things around in a poltergeist-like manner, turn pages, lift pens, and so on. (-1 per use) One Use: Taking Up Residence [one use] (No Challenge) – If you come across a corpse in game, you may activate this Ability to inhabit his/her body permanently. There are additional systematic effects to this – see a GM. You may also attempt to Take Up Residence in someone you are Haunting, but this is considerably riskier and more difficult. (-2) Recovery: Born Of Shadow – You may use the Recoveries of Dark Locations once per hour instead of once per session. (-1 per level) Influence: Fright (-2) Modifier: Fright -> Spook - You may expend a point of Influence: Fright to choose a target. If this person does not have the “Dark” Trait, he/she is at a penalty to subsequent combats and other challenges equal to your base Mind score until you or your target leaves the current Location, you stop Spooking the target, or you Spook someone else. (3*) Flaw: Insubstantial – You’re a ghost. That makes it pretty hard for you to interact physically with the world. Unless you are using the Manifest Ability, you may not initiate combat, nor may you be targeted by Body Effects or Abilities that challenge against your Body. Furthermore, you may not enter Well-Lit Locations unless you expend a point of Body first. You may, however, write on mirrors, create faint chilly breezes, whisper very faintly, et cetera.