Origin: The Middle Class ------------------------ You have the "Victorian" Trait. (-1 per level) Property: Influential - Each level of Influential acts as a free point of Influence added to an influence action of your choice between sessions. You may not use two points of Influential on the same influence action. (-1) Attack: Go Away, I'm Busy (Mind) - The target must leave you alone, and may not challenge you or initiate conversation with you for the remainder of the session. (-1) Ability: A Person Of Substance [soul] (No Challenge) – Enter into a bidding war with the target, wherein each of you puts points of Influence on the line (declaring what kind of Influence it is as you do so). You must bid first. Whichever of you is unwilling to add to your total loses the bidding war; all points of Influence are expended, and the loser must act respectfully and deferentially towards the winner for the next (winning side's Influence spent) hours. (-1 per use) One Use: Commerce, The Great Equalizer (Requires Influence Action) - After a successful influence action related to a Location, you may activate this Ability to permanently move that Location from Upper Class or Lower Class to classless. (-1) Recovery: Practicality - Accomplish one of your Motivations and Recover two attribute points of your choice. Once per Motivation per session. (-1 per level) Influence: Wealth (-2) Modifier: Wealth -> Procurement – You may treat your points of Influence: Wealth as though they were points of any other type of Influence that you possess. (1*) Flaw: Caught Between Worlds - You only receive the first, third, fifth, etc Recoveries of those that you otherwise would from Upper Class and Lower Class Locations.