Origin: Extracted Fey Mimic --------------------------- You have the "Bloody" and "Device" Traits. (0) Property: Blood Wired - When the any Squad's Network is instantiated in Victoria, you can always tell whether someone else has the "Wired" Trait and you can communicate telepathically with anyone who does. This Property gives you the "Wired" Trait. (-1, -2, -3, ...) Property: Clever Pretension - At any given point in time, you have up to (level of Clever Pretension) extra Traits other than those you actually have. Determine these at the beginning of the session; you may switch during a session, but it takes one minute of concentration per Trait to do so. (-2) Attack: Shift (Soul) - Take on the target's appearance, changing the name on your name tag to his/hers. This lasts for the remainder of the session, though you may drop this effect at any time to return to your normal appearance (either your "true" form or any form you have obtained that has not yet expired). Using this Attack replaces any previous instance of it that you had active. This gives you the "Disguised" Trait. (-1) Ability: Everyday Objects [soul] (No Challenge) - Become hidden in a Location. Your Obscurity is equal to your Mind + Soul. This effect lasts for up to (your base Soul) minutes, at which point you must activate the Ability again to remain hidden. (-1 per use) One Use: Trading Places (Requires Use Of Shift) - When you would Shift into someone else's form, you may activate this Ability to trade name tags with him/her instead. Lasts for the remainder of the session. This gives you the "Disguised" Trait. (-1) Recovery: Troublemaker - Intentionally complicate someone else's life and Recover a point of Mind or Soul, your choice. Once per Scene maximum. (-1 per level) Influence: Appearances (-1) Modifier: Appearances -> Permanence - You may expend a point of Influence: Appearances to extend the duration of a form that you currently have to the rest of the session. You may also expend a point of Influence: Appearances to keep this form between sessions. (2*) Flaw: Formless - You have no true form; instead, you have only the guises of others. If the form you are currently taking on would fade, it remains, but you lose a point of Soul for every half hour that you must continue to maintain it. If you have no points of Soul, bad things start to happen - talk to a GM.