Origin: Ratchet Squad --------------------- You have the "Machine" Trait. (-1) Property: Ratchet Wired - You have the "Wired" Trait. When the Ratchet Squad Network is instantiated in Victoria, you can always tell whether someone else has the "Wired" Trait and you can communicate telepathically with anyone who does. (0, -1, -2, ...) Attack: A Total Rout (Body) - Usable only as a main participant. Select a valid Body Attack offered by someone assisting you in the combat. Up to (your level of A Total Rout) characters on the opposing side of the combat, which must include your main opponent, suffer this Body Attack. (-1) Ability: Defensive Tactics [mind] (No Challenge) - Add your base Mind to your total in a Body combat in which you are a main participant. If you use this Ability, you may use only the Default Attack. Does not preclude you from spending additional attribute points to add to your total. Once per combat. (-1 per use) One Use: Superb Coordination (No Challenge) - Declare that every attribute point spent by those assisting you in an Initiative or Combat challenge is worth double its normal value for this challenge. (-1 per level) Recovery: Drilling The Cadets - When you talk strategy with others, preparing for an impending combat for at least one minute, and at least one of those you were preparing fights alongside you in that combat, Recover one point of Body or Mind per level of Drilling The Cadets as the combat begins. (-1 per level) Influence: Strategy (-1) Modifier: Strategy -> You Are Relieved Of Your Command - If someone you are assisting in any kind of combat lost the Initiative challenge, you may expend a point of Influence: Strategy to become the main participant in the ensuing Combat challenge instead of him/her; he/she is now assisting you. (2*) Flaw: Accustomed To Command - You may expend only one attribute point to assist others in combat (both Initiative and Combat challenges) when you are not a main participant.