Origin: Corporeal Soul Conglomerate ----------------------------------- You have the "Dark", "Dead", and "Victorian" Traits. (0 per level) Property: Many Lives - Although you tend to have one dominant personality surfacing at a time, you are in fact a conglomeration of many people, each of whom has strengths and weaknesses (as well as different goals). Each level of Many Lives models an additional backstory that the GMs have given you; you may have as many different character builds as you have levels of Many Lives, each with their own CP expenditures and Motivations, and you may expend a point of Soul during a session to switch from your dominant personality to a submerged personality for up to one hour. When you do this, your attributes points are not refreshed to the new personality's maximum amounts; indeed, you may lose attribute points if you have more in an attribute than you can now hold. Any Mind and Social effects that one personality is suffering from do not affect the others, though non-Social Body and Soul effects are pervasive for you. (-1) Attack: Quaking In Their Boots (Mind) – You’ve developed quite a knack for terror. Your victim must stand stock still, paralyzed with fear, for as long as you continue to focus on him/her. (-1) Ability: Chill Touch [soul] (No Challenge) – Your target loses an attribute point of his/her choice. You may not use this Ability on the same target twice in a row. If your target does not have any attribute points at present, he/she is overcome by a chill for the next minute, and can do little but shiver helplessly. (-1 per use) One Use: Shadowfall (Soul vs. Integrity Challenge) – If you challenge successfully, you may either remove the Well-Lit Property from the target location or give it the Dark Property if it is already not Well-Lit. No one may assist you in this Challenge. (-2) Recovery: Born Of Shadow – You may use the Recoveries of Dark Locations once per hour instead of once per session. (-1 per level) Influence: Fright (-2) Modifier: Fright -> Spook - You may expend a point of Influence: Fright to choose a target. If this person does not have the “Dark” Trait, he/she is at a penalty to subsequent combats and other challenges equal to your base Mind score until you or your target leaves the current Location, you stop Spooking the target, or you Spook someone else. (1* per level) Flaw: A Great Clamoring In My Mind - Whichever personality is currently dominant at any point in time must replace one Motivation per level of A Great Clamoring In My Mind with a Motivation from a submerged personality. You may not use more than one Motivation from the same submerged personality, nor may you buy this Flaw above level 3.