Origin: Sprocket Squad ---------------------- You have the "Machine" Trait. (-1) Property: Sprocket Wired - You have the "Wired" Trait. When the Sprocket Squad Network is instantiated in Victoria, you can always tell whether someone else has the "Wired" Trait and you can communicate telepathically with anyone who does. (-1) Attack: Warning Shot (Body) - The target may not do one specified thing (initiate combat, leave the Location, pull that lever, etc) for the remainder of the Scene until you leave the Location or allow him/her to. (-1) Ability: Go, Go, Go! [body] (No Challenge) - The target, who may not be yourself, Recovers a point of Body or Soul, your choice. May not be used in the midst of other challenges, such as during Combat. (-1 per use) One Use: Emergency First Aid (No Challenge) - Remove all Body effects currently affecting the target character. May not be used to prevent a character from dying. (-1, -2, -3, ...) Recovery: We're All Gonna Die - When someone initiates combat against you, instantly Recover a point of Body per level of We're All Gonna Die before combat begins. (-1 per level) Influence: Recruiting (-1) Modifier: Recruiting -> Join The Squad - After someone has assisted you in a combat that you won, you may expend a point of Influence: Recruiting to invite him/her to join Sprocket Squad. If he/she accepts your offer, he/she may change his/her Origin to "Sprocket Squad" between sessions. (1* per level) Flaw: Inexperienced - You are at a -1 penalty to your personal total as a main participant in all Initiative challenges per level of Inexperienced.